2 C++ d3d8to9 VS dxwrapper A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones. It just needs some minor sharpening when using Reshade and it will match the same level of sharpness as without AA almost, if you use a negative LOD bias some minor shimmering will be added but textures will use higher MIP levels than without AA. ![]() Allows the usage of ReShade, overlays and other similar tools. ![]() D3d8to9 reshade SweetFX and ReShade should work with most games using DirectX/Direct3D 9 API, and the Terminal Cut versions of BloodRayne 1 and 2 are using crosire's D3D8to9 converter already (the new version are still DirectX 8 without it).
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